Let's Talk Pizza

A multidisciplinary co-design project created in collaboration with residents of Shorncliffe Intermediate Care Home.

Let's talk pizza hero image

Project Brief: Co-design a creative piece showcasing the life experiences of people living at Shorncliffe Intermediate Care Home. The final outcome will be shared with the residents and others at the care home, including staff, family members, and the general public.

The idea behind this project came from our group's shared love of ham and pineapple pizza. The result is a pizza game that celebrates the residents' life experiences, which can be used to help them connect with others through creativity and storytelling.

The outcomes are 7 complete sets of our game Let's Talk Pizza, which includes a personalized pizza box, a menu booklet, pizza slices with different toppings, and a pizza board.

I co-authored a paper about this experience and community-engaged design education, which was published by the Design Research Society. Read it here.

My RoleLeading group discussions, sketching and contributing project and activity ideas, writing and proofreading written content, facilitating laser cutting appointments

Group MembersChelsea Burke (Me)
Laurensia Vinny Yaputri
Blair Muxiang Yu

Project LengthJanuary 2022 - April 2022

Tools UsedMiro, Zoom, Illustrator, Laser Cutter, pen & paper

Methods UsedSketching, primary & secondary research, co-design, laser cutting, paper and cardboard prototypes

Problem Space

We were tasked with co-designing a creative piece showcasing the life experiences of the 3 Shorncliffe residents we were paired with. Each of our residents had varying levels of memory impairment or dementia. As a group, we met with our residents over 6 virtual visits to share stories, co-design the piece together, and gather feedback about how to design the piece.

Key Considerations

  • Co-design activities need to be flexible, done remotely, and accessible for everyone in the group
  • The residents are social and enjoy talking to new people
  • The outcome must effectively showcase the life experiences of each resident
  • At least 3 copies of the outcome need to be produced (one per resident)

My group members and I wanted to create a final project that could help our residents to connect with more people and help facilitate storytelling and conversations with others.

Additionally, we wanted to create something to help give our residents agency and help them to feel more independent, while living in their care home environment.

Our Solution

A pizza board game that celebrates the residents' life experiences, and can be used to help them connect with others through creativity and storytelling.

Who are We Designing For?

Resident bio
Resident bio
Resident bio

These are the residents' introduction pages that are in the menu booklet.

Meeting the Residents and Gathering Information

Brainstorming miro board
Build your own menu activity

This stage of the project was focused on getting to know the residents and having them get to know us.

During one of our early visits my group members and I prepared a "Choose your Ideal Menu" activity using Miro, which we screen-shared over Zoom. I brought the idea of having everyone create their ideal menu boards to my group mates, because I thought it would provide a variety of jumping off points to dive into deeper discussions and stories.

During the activity, we asked everyone in our group to choose from a set of provided options what they would want to have for breakfast, lunch, and dinner. Group members also had the option to suggest another option if they didn't like any of those provided.

Co-Design and Content Generation

Brainstorming miro board

During this project, I took the lead on facilitating our group discussions. I found that the best strategies for interacting with the residents were:

  • Speaking clearly in a slow to moderate pace
  • Stating the purpose of our visits and activities
  • Directing questions to a specific person to ensure everyone feels included and has an equal opportunity to participate in the conversation
  • Being flexible
  • Modifying and adapting methods to take into account accessibility

Once our content was collected we began to brainstorm potential project ideas that we could propose to our residents. The image above shows our brainstorming Miro board, and below are sketches I did to initially propose how the pizza game could potentially look and function.

Sketch of pizza game
Sketch of pizza game

Production, Consultation and Sharing


This stage of the project was focused on producing prototypes, consulting the residents on the development of our final outcome, and producing and sharing the outcome with the residents.

We chose to move forward with our pizza game idea, but it adapted and changed from our first prototype. Originally, we planned to create toppings that they could be attached and removed from the pizza slices, so each resident could customize their pizza.

Cardboard and paper prototype

Prototype Feedback

  • Connect toppings to the game instead of having them just be decorative
  • Consider having toppings attached to slices permanently

The final version of the game includes a pizza board, pizza slices with different toppings engraved on each piece, a menu booklet, and a pizza box. The pizza slices and pizza board were laser cut out of birch plywood (facilitated by me), and the boxes and menu booklets were printed and assembled by Blair (menu booklet) and Laurensia (pizza boxes).

Dimensions of pizza board
laser cutting

The residents were consulted throughout the process and were all excited about the pizza theme of the game.

Deliverables

Let's Talk Pizza

  • Pizza box to store the game pieces and booklet
  • Menu booklet used to play the game and explain the project
  • Pizza slices with different toppings used during gameplay
  • Pizza board to place the slices on
Let's talk pizza game set

The resident's stories shared during the group discussions were narrowed down and distilled into 16 toppings. The imagery of the toppings correspond to a specific story or fact about the resident(s), and are used to pose questions to other players during gameplay.

Pizza Boxes

3 boxes side by side
Gameplay instructions

The cover of the box is personalized for each group member with an illustrated portrait of the group member it belongs to. The sides of the box feature illustrations depicting some of the residents' stories.

The instructions for the game can be viewed inside the box on the lid.

The dimensions of the box are 8" x  8" x 2.5".

Boxes stacked
Complete game set

Menu Booklets

Slice of pizza being shown with booklet open
Person holding menu booklet

The booklets include an introduction to the project, pizza topping descriptions and accompanying stories, and an introduction for each group member (students and residents). The meaning behind each pizza topping is explained here along with a list of questions that are used to play the game.

By reading these booklets, the reader can start getting to know our residents through some of their stories.

Menu Booklet
Menu booklet

Pizza Slices and Board

Let's talk pizza game
Pizza slices

The resident's stories shared during the group discussions were narrowed down and distilled into 16 toppings. The imagery of the toppings correspond to a specific story or fact about the resident(s), and are used to pose questions to other players during gameplay.

Increasing tactility was important for us, because one of our residents has a vision impairment. Using wood allowed us to create a more tactile and engaging gameplay experience for all of our residents.

Reflection

What I learned:

Conducting visits remotely can come with challenges, but it also presents many opportunities. Additionally, flexibility and adaptability are necessary for successful co-design work.

By supporting people and creating an environment that facilitates engagement and participation, designers have the opportunity to amplify the voices of people with lived experience and help them to shape community and health initiatives that directly affect them.

Given more time I would:

  • Add an audio component to improve accessibility
  • Create deeper topping engravings to make them more tactile